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Like its predecessors, Borderlands 3 is a quirky First-Person Shooter that’s jam-packed with things to see and crazies to shoot at. Unlike most other FPS series that focus on being gritty, serious, and morbid, however, the Borderlands universe takes a more light-hearted approach, infusing everything from its world and characters with lots of colour and personality. It does this while offering up players a near-unlimited number of new guns to loot. Borderlands 3 serves up four new vault hunter classes to experience all this with – each boasting their own unique styles of play.
Here we’ll run through what makes all of them so unique, making it easier for players to know which new vault hunter to play as when Borderlands 3 officially releases on PS4 and Xbox One this 13th September. With that said, let’s dig in:
Boasting an extensive suite of gadgets sure to come in handy in any life-or-death situation, Zane serves as the Operative class in Borderlands 3 and is a great all-rounder. That’s because most of his unique Action Skills work in favour of shooting at enemies from a great distance. Zane is special in that he can use two of his available Action Skills simultaneously, though he’ll have to sacrifice access to his grenade in order to do so.
Zane’s three Action Skills are: Digi-Clone, SNTNL and Barrier. Two of those probably seem self-explanatory to any seasoned Borderlands player, but just in case you need anything clarifying we’re about to explain the benefits of each.
Best described as a wandering robot with a vengeful grudge to resolve, Fl4K is Borderlands 3’s Beastmaster class. As such, his central gimmick is the ability to control three distinct pets – all of which are ready to unleash terror on any and all unsuspecting bad guys. Fl4K works great both up-close and from a distance, offering players a lot of variety in terms of how best to approach firefights and gun battles.
Fl4k’s three Action skills are all geared towards his pets: The Skag, Spiderant and flying stalker. Each can be powered up and upgraded in their own unique ways, letting the wandering robot perform such specials as Fade Away, Rakk Attack and Gamma Burst. Below we’ll get into how each operate.
While previous Borderlands games had a strict soldier class that worked well to slot in neatly into the standard FPS template, this long-awaited third entry is adamant on shaking things up and Moze The Gunner is the result. She’s small in stature but one of the most devasting vault hunter classes you can play as, being a master of gunplay while having access to a giant, mech-like robot known as The Iron Bear.
Moze’s Iron Bear comes primed with three Action Skill options, letting you attach your choice of either a Railgun, Minigun or V-35 Grenade Launcher. You can equip two at any one time, depending on the situation or affect on enemies you’d like to have, readily accessible whenever Moze summons the Iron Bear and jumps inside its cockpit. Let’s look at how Moze’s Action Skills work:
The Siren is a class that’s appeared in every previous Borderlands game so far, proving extremely popular due to how ethereal and distance-based they play in comparison to other vault hunter types. Amara takes this role on for Borderlands 3, being one of only 6 in the entire universe. She brings with her a suite of cool abilities, all centred around letting her channel her unique siren ability.
Despite being magic-based, Amara offers players the unique ability to do battle and damage against enemies up-close, in addition to Borderlands 3’s usual bouts of gunplay. Her three Action Skills are Phasegrasp, Phasecast and Phaseslam, so let’s learn more about them:
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