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We’re so used to our video game protagonists being near
perfect people, it’s nice to have something a little different come along to
prove that this isn’t always the case. In Adios, the new first-person narrative
game from the folks over at Mischief, for example, the character you play as
hates himself so much that when stepping into his bathroom there’s no mirror on
the wall, indicating that even he can no longer stand the sight of himself. It’s
because of little details like this you’ll forgive Adios for all its technical
flaws and budgetary restraints, instead remaining eager to learn more about this
person and their ambition to make up for past sins.
Even by the genre’s usual standards calling Adios a “Walking
Simulator” is a bit of a stretch. Because while you do indeed engage in
conversations from a first-person view, complete simple tasks and move around a
believable environment at your own pace, here there’s no puzzles to solve or
challenges to overcome. Instead the story, and more specifically the dialogue
between two characters, is placed front and centre. You play as a lowly pig
farmer who deci des he no longer wants to dispose of bodies for the mob. This
forms the basis for an in-depth discussion between yourself and a hitman –
otherwise known as one of your closest confidants.
After being introduced to this basic setup, it’s a simple
case of watching this tension between the pair stretch out over the course of
an hour or so. By taking a tour of the farm and selecting specific dialogue
choices you come to learn more about the two’s relationship with one other, the
pig farmer’s reason for wanting to quit, and how both these factors are
potentially intertwined. It’s a genuinely unique method storytelling, at times even
leading you to question why it had to be told within the framework of a game at
all. However, you definitely feel the weight of the situation by witnessing this
dialogue directly through the pig farmer’s eyes.
Adios wouldn’t keep you hooked without the amazing
performances of its two lead characters. Rick Zieff, as the pig farmer looking
for a way out of this muddy life, is appropriately gruff and knows exactly when
to read lines in a more sombre tone, helping you empathise with his plight.
Then D.C Douglas gives a great performance as the calm, cool and collected hitman
trying to reason with his life-long friend, doing his best to avoid trouble and
keep him within the game. There are a few other voices that pop up here and
there, but the constant back and forth between the pig farmer and hitman showcase
the game’s stellar writing best. You might not have to touch your Xbox gamepad
much during the game’s brief runtime, but with voicework like this it’s hard not
to stay gripped.
This isn’t your traditional walking simulator, as already mentioned,
yet it still does a good job at setting you with an interesting environment worth
exploring. Thankfully, you’re afforded plenty of opportunity to do this (especially
towards the end), as the pig farmer and the hitman complete a typical day’s
worth of chores and tasks while trying to talk each other out of their mindsets.
You’ll milk goats, feed your horse and go fishing, all as you engage in several
philosophical debates about some of life’s loftiest topics, such as is there a heaven
or hell? It may seem bold for a quaint indie game to tackle themes like this,
but Adios does well to lend two well thought-out perspectives on most of them.
While the pig farmer is very much a pre-established character,
there are a couple of moments in the conversation that you’ll be able to select
your most preferred response. Unfortunately, though, most are pretty uninspired
and almost always lead to the same outcome. More often than not, a basic yes or
no response always leads to identical lines being uttered, though Adios does
get a little more experimental with its dialogue system in its latter half.
Washed out responses you’re able to read but not fully select give you an
insight into the farmer’s true thoughts, being a nice way to add an extra
dimension to his mindset. I just wish there were similar flickers of creativity
elsewhere.
In terms of the visuals, Adios does nothing to hide its
nature as being an indie title with clear budget limitations. This is indeed a
fully realised 3D adventure played out from a first-person view, though
frequent frame rate stutters are an all-too common occurrence as is environmental
pop-in. Such graphic drawbacks aren’t an issue, for the most part, yet the
drama of the story’s climax does find itself undercut a little due to some schlocky
animations. However, this in no way diminishes the powerful ending.
Overall, I can safely say that I’ve never played anything like
Adios. The technical limitations might see the story buckle slightly under the
weight of its own narrative ambition, but luckily the dialogue and general realisation
of these two complex characters makes the hour-long playthrough worth it. It very
much feels like a piece of performance art captured in a game: Taking the traditional
staples one would expect from a modern walking simulator and not being afraid
to experiment with them.
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